29
Mar
10

just a little

Ok, the results of today’s discussion were the decision to eradicate the duel energy bar system. Everyone’s energy is energy, and they have one bar of it. This makes magic weapons a whole lot easier. Now, the recent problem that i had with dex increasing the energy amount has been solved as well. Str based and dex based both train to use their energy, however, their bodies adapt because the training is different. However, they both increase power usage rather similarly. Also, armor types were addressed. the three types are characterized by a trade-off of mobility and damage reduction.  heavy armor provides the most protection with the least mobility, and light armor is the opposite. We’ve also decided that shields can void attacks from specific directions. Whether characters can move while defending has yet to be addressed, but it’ll probably happen.

Now, after this, we need to address the process by which our characters become stronger. Also, since we have an idea of our eventual controller, we can start thinking of control schemes. After that, we’ve more or less exhausted the mechanics side for now, and it would be appropriate to begin creating item and skill lists.

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