24
Mar
10

possibility

so today I want to talk about our magic item problem. First off, the magic item are designed to avoid the usual coincidental path which offers the player items in order of increasing power.  Our idea is have mundane weapons which are constant throughout the game, maybe some unique materials, but most of the more powerful weapons draw power from their users. Now, the problem I encountered, is that I explained super-human strength and speed as a result of the fact everyone has ki. However, this does not lessen the appeal of ki, because pure ki characters can go much farther along those lines than other chars, who make up for it with the uniqueness of their powers. However, Ki characters will have more of the “stamina” stat we intended to have certain weapons draw energy from. This would effectively place stronger weapons into ki users hands before other characters. I do not want this to happen.  And so, here is my proposed solution.

Along with a set amount of stamina/mp, a character will have a value which represents the maximal output in an instance. This is the highest amount of stamina/mp they can muster to one task at a given time. This stat would have to be determined as a function of the characters stats.  This way, even if a ki char has more stamina, the weapons they use are limited in the same way as other characters. The only problem I see here is that dex-based characters are now the ones at a disadvantage. This of course is unless we make dex and strength similar in their contribution to the ability to muster energy. Honestly however, this doesn’t make any sense to me.

Dammit, now I have another problem to deal with…whatever, Ill do it later.

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